Good design isn’t built. It’s lived into.
I climb, sort of badly. I game more than I probably should. I write when I’ve got no real reason to. And I vibe-code stuff nobody asked for, half of which just breaks anyway. None of that is design work, technically. But somehow all of it ends up in my design work — the instinct to notice when something’s broken, the patience to just sit with a problem instead of rushing it, the willingness to try something dumb and see what happens.
Eight years in, and I think that same instinct is basically what scaled into process for me — design systems, DesignOps, coaching designers through the harder stuff. I don’t really think of it as switching between “life” and “work,” honestly. It’s kind of the same muscle. Off the clock is just where I keep it stretched.
Off the clock
[5to9]Career Experience

keep grinding rn. 💻📊📈📝☕⏰📌🗓️🔧⚙️🚀📁🖥️🖊️📎🖱️🔋📅🧠💡🗂️📐🎯🔨🪫
Took over design for a live streaming platform at a point where the team needed both structure and momentum. Scaled the design system from a design-internal tool into shared infrastructure used across design and engineering, put DesignOps workflows in place so the team could move faster without losing consistency, and coached individual designers toward taking on harder problems and owning decisions. Stayed close to the actual product throughout, shipping features directly with PMs and engineers, not just reviewing work.
Led a full rebrand while the product was still being iterated. Defined brand guidelines, rebuilt the design library, and got design tokens into the codebase with engineering. Started owning projects independently, with scope gradually shifting toward product design — from ideation through to final deliverables.
Designed cross-platform interfaces and reorganized years of scattered design files into a structured library. Less glamorous than it sounds, but it unblocked everyone who came after. Collaborated closely with UX designers to iterate on 17LIVE's core product, and started taking on more complex projects during this period.
Designed fintech flows in a fast-moving environment. The constraint wasn't creativity, it was clarity and compliance. Worked closely with PMs and engineers to make sure what shipped was both usable and legally sound.
Owned UI/UX and visual design across landing pages, e-commerce, and crowdfunding. Two of the campaigns I worked on raised over 5M TWD and 7M JPY respectively.