Good design isn’t built. It’s lived into.

I climb, sort of badly. I game more than I probably should. I write when I’ve got no real reason to. And I vibe-code stuff nobody asked for, half of which just breaks anyway. None of that is design work, technically. But somehow all of it ends up in my design work — the instinct to notice when something’s broken, the patience to just sit with a problem instead of rushing it, the willingness to try something dumb and see what happens.

Eight years in, and I think that same instinct is basically what scaled into process for me — design systems, DesignOps, coaching designers through the harder stuff. I don’t really think of it as switching between “life” and “work,” honestly. It’s kind of the same muscle. Off the clock is just where I keep it stretched.

Off the clock

[5to9]
01Climbing
struggling between v3-v4 🧗
02Gaming
Try to be a Best Medic in BF6!
03Writing
Bring Thoughts into Articles.
04Mentoring
Chatting. Finding Solution. Giving Support.
05Vibe-Coding
Just build some interesting projects.
06Stanning
아이브 너무 좋다 🎤

Career Experience

init_career_system.sh
Last visit: …shouldwang % init career> Booting system [##############################] 100%> Philosophy: theory bypassed, real-world mode on> Success: 8 years experience loaded successfully.career % run exp --all
Current
Product Design Manager@ Penpeer.co [Taipei, Taiwan]Jul 2026 – Present · 2 mos

keep grinding rn. 💻📊📈📝☕⏰📌🗓️🔧⚙️🚀📁🖥️🖊️📎🖱️🔋📅🧠💡🗂️📐🎯🔨🪫

Previous
Product Design Manager@ 17LIVE Inc. [Taipei, Taiwan]Feb 2023 – Jun 2026 · 3 yrs 4 mos

Took over design for a live streaming platform at a point where the team needed both structure and momentum. Scaled the design system from a design-internal tool into shared infrastructure used across design and engineering, put DesignOps workflows in place so the team could move faster without losing consistency, and coached individual designers toward taking on harder problems and owning decisions. Stayed close to the actual product throughout, shipping features directly with PMs and engineers, not just reviewing work.

Previous
Sr. UI Designer@ 17LIVE Inc. [Taipei, Taiwan]Jan 2022 – Feb 2023 · 1 yr 2 mos

Led a full rebrand while the product was still being iterated. Defined brand guidelines, rebuilt the design library, and got design tokens into the codebase with engineering. Started owning projects independently, with scope gradually shifting toward product design — from ideation through to final deliverables.

Previous
UI Designer@ 17LIVE Inc. [Taipei, Taiwan]Aug 2020 – Dec 2021 · 1 yr 5 mos

Designed cross-platform interfaces and reorganized years of scattered design files into a structured library. Less glamorous than it sounds, but it unblocked everyone who came after. Collaborated closely with UX designers to iterate on 17LIVE's core product, and started taking on more complex projects during this period.

Previous
Product Designer@ maobcPay [Taipei, Taiwan]Oct 2019 – Jun 2020

Designed fintech flows in a fast-moving environment. The constraint wasn't creativity, it was clarity and compliance. Worked closely with PMs and engineers to make sure what shipped was both usable and legally sound.

Previous
Visual & UI Designer@ PAIX Inc. [Taipei, Taiwan]Jan 2019 – Jul 2019

Owned UI/UX and visual design across landing pages, e-commerce, and crowdfunding. Two of the campaigns I worked on raised over 5M TWD and 7M JPY respectively.

Community Impact

[Mentorship]1:1 MentorshipSupporting designers through transitions, portfolio reviews, and career strategy.
[Podcast]EP15 @ UX有差嗎?Talking AI anxiety, team collaboration, and practical AI workflows in design with Userxper's Lihsuan Pan.
[Course]Instructor @ Userxper's 26' UX MembershipJudgment is your moat — on DesignOps, talent, and what AI still can’t replace in design work.
[Speech]Lightning Talk @ UserXper UR MeetupSharing insights on building systematic handoffs and design system alignment.
[Podcast]S3EP8 @ No Shortcuts 沒有快捷鍵Discussing design career growth, design system production, and overcoming career blocks.
關於 | Should Wang